Based in Poznan, Poland
July 7, 2014
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Bartosz Bialek is a Poznan based independent game designer, currently obsessed with triangles.
Bartosz Bialek started professional career in design in mid 2000s, first as an animator/craetive for TV and Ad industry, later as an UX specialist. His first experience with game-dev can be linked to HL2 modding scene, early 2000s, followed by a number of (obviously never released) smaller and bigger personal projects. Since then, he has worked with startups and companies from all around the world, consulting and designing digital products.Coming out
After years of making hobby side projects, a promise made to his wife in late 2015 put Bartosz on route to creating a game that would become Cotrio. 2 years, dozens of iterations and hundred of man-hours later the game is set to release in Q4 2017.
Bartosz might be shy of his musical or dancing skills, but never of his love to pasta.
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Team & Repeating Collaborator
Design, music, coding